Fallout Shelter Wiki Special Dwellers
three Answers iii
Do note that nothing has been fabricated official, and this is a compilation of observations/hypotheses.
Strength
- Vault:
- Decreased timer while working in power plants
- Wastes:
- Needed to pry open lockers and boxes.
- May also affect damage done by guns.
- May increment a Dwellers capacity.
Perception
- Vault:
- Hit take chances in combat
- Decreases h2o production timer of the Water Handling and Water Purification rooms
- Wastes:
- Notice stuff like abandoned buildings
- Critical assault cross hairs expand and contract slower, making it easier to bargain maximum damage (×five) with a critical attack.
Endurance
- General:
- Health points gained on level upward (does not increase hp retroactively, max out endurance to 10+7 outfit and so start leveling to get maximum health)
- Resist radiations and damage (11 Endurance = immune to radiation)
- Vault:
- Nutrient and h2o production timers of the Nuka-Cola bottler room.
Charisma
- Vault:
- Improved fertility. (Reduced time to go pregnant.)
- Decreases production timer in Radio room.
- Wastes:
- Besides hazard of befriending people in the wastes (Gives the xp but no impairment taken)
- Interaction with groups of slaves
Intelligence
- Vault:
- Med-bay (Stims and Radaway) product timers
- Wastes
- Heal/help people
UPDATE:
- Vault/Wastelands:
- also increases Exp gain (for level and Special stat increasing), extinguishing fire
Agility
- Vault:
- Nutrient production timer of the Diner and Garden rooms.
- Increases attack speed.
- Wastes:
- Run away from unwinnable fights taking less damage
Luck
- Vault:
- Decreases gamble of rush failure.
- Increases amount of caps earned when resource collected from a production room (also increases risk to earn those caps)
- Increases critical bar fill upwards rate.
- Wastes
- Amount of loot found exterior vault
Further reading and sources:
- Reddit: /r/foshelter What does each attribute practise?
- Reddit: /r/foshelter Guys, power armor doesn't requite whatsoever defensive stats in the wastes. ...
- Loading screen tips from Fallout Shelter for iOS
Tip:
- I ready my shelter that way, to take the medbay spread in the vault to handle burn down faster.
- the divergence in having 1 or two intelligence is that a dweller with ii intelligence levels up in half the time
- queuing my new matured dwellers to become to school and then they get intelligence 2 or 3 and then endurance for max HP and after that their main stat - super efficient
UPDATE: If you want to nerd out on more specifics, I recommend Section 7 of this Fallout Shelter Efficiency Data.
Also, here someone suggests that skills above 10 continue to do good the dweller/explorer:
- Room efficiency data thread on Reddit
answered Jun 16, 2015 at xix:32
Keyes34Keyes34
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Effects during quests but:
- Strength: Increased assail damage
- Perception: Reduced disquisitional hit speed
- Endurance: Reduced radiations damage
- Charisma: Better dialogue choices
- Intelligence: Increased "this is the correct/wrong style" frequency
- Agility: Reduced time between attack rounds
- Luck: Increased chance of critical hitting
answered October 21, 2016 at 11:59
OrangeDogOrangeDog
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These are the other uses for S.P.E.C.I.A.L. stats:
- Strength: Damage increased everywhere.
- Perception: Harm increased in-Vault; amend Loot in the Wasteland, and better Critical lock-on on Quests.
- Endurance: Increased health.
- Charisma: Helps mannerly Wasteland Creatures. (And eventually ameliorate results in dialouges on Quests.)
- Intelligence: Increased medical capacities in the Wasteland.
- Agility: Better Harm in-Vault, better Striking Speed on Quests, and less Impairment from losing a combat in the Wasteland.
- Luck: As well gives better Loot on Quests and in the Wasteland.
answered Oct fifteen, 2016 at 16:02
JohnJohn
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Fallout Shelter Wiki Special Dwellers,
Source: https://gaming.stackexchange.com/questions/223904/what-does-each-special-stat-in-fallout-shelter-do
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Luck reduces the adventure of a blitz failure
Jul 9, 2015 at 12:26
Are you certain about endurance wellness and perception hit risk?
Aug nineteen, 2015 at 11:41
@Timelord64 In this case, the edit doesn't deviate from the intent of the mail service in any mode, and is modest enough to be adequate. The thought that one should re-create this entire postal service but add one little betoken in your own respond is ridiculous, and is likely to get your new respond automatically flagged as a duplicate answer and deleted.
Aug 27, 2015 at 14:41
Well it seems endurance effects the amount of hp y'all gain on lvl up. Dwellers start at 105 hp and proceeds (ii.v + 0.5 * endurance) hp per level. Wearing +7 endurance outfit increases the bonus, for a total of eleven hp per level and 644 hp at lvl l if dweller had 17 endurance on every lvl up.
Sep 23, 2015 at 12:45
I take read (and feel seems to confirm) that Luck affects caps in the wasteland; Perception affects loot in the wasteland. And then you are far improve off sending people out in a Sturdy Vault Suit (+five Per) than a Formal Attire (+Luck).
Apr 21, 2016 at 14:00